Death Receptionist DR
Thursday, December 1, 2011
One Last Thing
Tuesday, October 18, 2011
Final Thoughts
A couple of my favorite quotes:
"Eerie and haunting."
"There's just something about this atmosphere...I don't know how to describe it - it is somewhat relaxing, yet an uneasy familiar feeling. Interesting piece."
Most everyone understood the concept and seemed to enjoy themselves. I am pleased with the way things turned out.
I met again with both James and Steve during and after the show.
James felt it was successful, but that my artist statement was a bit heavy handed in terms of spelling out exactly what the piece is about. I told him the reason for this was that I did not expect that every person who walked into the gallery would play the game and I wanted to afford them the opportunity to understand what the piece was about.
Steve seemed to really like the project and the way it turned out. During the Tuesday evening opening he certainly played the game with an aim to potentially break it. Although he played multiple times and as different characters there was a time he came in and said he had lost his pet. We made a lost pet flyer and posted it in the hallway on the bulletin board.
Friday, October 14, 2011
Friday, October 7, 2011
Moving!
Thursday, October 6, 2011
The Particulars
In addition I have put up a small white board with scheduled play sessions for people to come play together.
For Tuesday evening I believe that I will need some help as I anticipate the gallery being quite busy. I have recruited DC Spensley to be a "nurse" and to help facilitate the flow of the game and "hospital."
Tuesday, October 4, 2011
Artist Statement
As an artist, with an interest in sociology, I primarily focus on awareness, interactivity, and social change. The study of sociology is an integral part of my work as I always strive to engage the community regarding public concerns. In addition, I believe in creating the platform for the viewer/user to have an experience which hopefully allows them to see things from a new perspective.
Death Receptionist is an experiential role playing game. My motivation for this project is mostly personal. I have always wanted to create a work that reflected the wide range of emotions being experienced at my 'day job' as a veterinary receptionist in a 24 hour emergency hospital. For me it made the most sense to create a role playing game so that players would be able to experience things firsthand. Every other alternative seemed to dramatically downplay the seriousness of the decisions that must be made regarding lives and regarding money.
The reception lobby in the gallery was created with stage props. It was important to me that people were not only able to play the game in the gallery space, but that a stage was created to promote awareness regarding the complexity of the emotionally charged decisions. I want to encourage a more careful consideration of pet ownership.
For the audience, I am hoping the game offers some insight. I would be delighted if participants walked away with more questions than when they came in to play. Perhaps a discussion will spark about the legality and morality of euthanasia based on financial decisions, or perhaps people will begin talking about what it means to watch a close family member battle with terminal illness, or perhaps there will be a conversation about the financial situation 99% of all Americans face. I am hoping this game sets the stage for a new conversation – one you may not have had otherwise. For me, I am hoping this will add closure to a chapter in my life.