So, I read it. The entirety of it - and it is actually awesome! Well, that is if you can get passed the title and the underlying plot. It really is all about killing puppies for Satan. However, there are some very interesting things I have taken away from this game:
1. the over all snarky tone of the game designer - love it.
2. everything is written in lowercase. not sure why, but i like it.
3. this gave me a much clearer understanding of role playing games and the way the players interact.
4. it seems like it can be played on the fly
info re kill puppies for satan
There are traits that I really like about it (things I want to use to help inform my game) and things which I don't think are appropriate or necessary for my game. The fact that players can create their characters quite easily and quickly was a huge plus for me because in a gallery setting I do not want people to have to spend an hour or more making their character. This seems to be the case in many role playing games.
I paid close attention to the way players were to have their turns and realized that I want something a bit different for my game. I want something that more closely resembles the reality of a veterinary hospital - critical need takes priority.
I feel like I need some of the snarky or sarcastic tone for my rules because I really am walking a very fine line and risk the whole game being incredibly depressing. That being said, a lot of it IS really depressing, but when I am at work it isn't ALL tears.
Sunday, April 17, 2011
Monday, April 4, 2011
Games as Art vs Experience
Decisions decisions. Where to begin? All this time I thought I was making a game, but perhaps I'm not. Just because it has a system is it a game? I think yes in this context, but there have been some discussions that I must work out. Games are fun, games are not sad. Games are played willingly by players. Educational games are boring. These comments, among others, have been brought up and they are all things which are racing through my brain.
Research! more and more and more research!
Research! more and more and more research!
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