Sunday, April 17, 2011

Kill Puppies for Satan

So, I read it. The entirety of it - and it is actually awesome! Well, that is if you can get passed the title and the underlying plot. It really is all about killing puppies for Satan. However, there are some very interesting things I have taken away from this game:

1. the over all snarky tone of the game designer - love it.
2. everything is written in lowercase. not sure why, but i like it.
3. this gave me a much clearer understanding of role playing games and the way the players interact.
4. it seems like it can be played on the fly

info re kill puppies for satan

There are traits that I really like about it (things I want to use to help inform my game) and things which I don't think are appropriate or necessary for my game. The fact that players can create their characters quite easily and quickly was a huge plus for me because in a gallery setting I do not want people to have to spend an hour or more making their character. This seems to be the case in many role playing games.

I paid close attention to the way players were to have their turns and realized that I want something a bit different for my game. I want something that more closely resembles the reality of a veterinary hospital - critical need takes priority.

I feel like I need some of the snarky or sarcastic tone for my rules because I really am walking a very fine line and risk the whole game being incredibly depressing. That being said, a lot of it IS really depressing, but when I am at work it isn't ALL tears.

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