Lately I have been contemplating the rules for the game. Since the whole idea is to make art about my day job I need to figure out the best way of conveying what it is that I would like to convey.
First, perhaps I should spell out what the desired message is, although that seems to be difficult for me. Is it grief, difficult decisions, or the feeling you get when you need to ask a client for $5000.00 after "Fluffy" died? I am really not sure. That being said I feel like the best way to potentially evoke all of those things is to somehow mimic the overall veterinary experience.
Recently James gave me a copy of a role playing game to research. I am really not sure how I feel about it, though I do trust the source. The game is called "Kill Puppies for Satan" - designed by D. Vincent Baker. I'm sure you can now see my certain reservations about this game. I will at least read through the rules though and see if I can figure out some of the game mechanics.
For now, I will just begin work on my game with respect to illness and injuries - I mean there certainly wouldn't be a need for veterinary hospitals if all the pets in the world stayed healthy and happy all the time, right?
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