Wednesday, May 25, 2011

Death Receptionist DR: Game; Installation

Over the course of the past semester I have been developing a game which I hope will dig deep into one aspect of my life: my day job. For the past twelve years I have been working as a receptionist in veterinary medicine. As with everyone in this profession I deal a lot with life and death situations. I stand by and lend what support I can to people making difficult decisions - decisions that deal with the cost of a life.

Death Receptionist DR is a pseudo role playing game which aims to engage its players emotionally, educationally, and through experience. I feel that games as a medium to convey a message are high underutilized by artists. Though there are examples of Indie Game Designers doing this such as Anna Anthropy, Brenda Brathwaite, Cactus, and Jason Rohrer to name a few.

I have elected to show this piece for my BFA Show - a requirement for graduating from the Digital Media Program [CADRE Laboratory for New Media] at San Jose State University.

Thus far I have created the initial game document [though it needs revision] and have had conversations with multiple professionals in various fields including game design, new media, and art history. Hopefully I will also be able to discuss my ideas with spacial and sociology folks.

The conversations I have had sparked many ideas that I will be incorporating into the piece. Moving forward will be additional play testing and alterations of the game itself, package design, and installation design. In addition, I will be researching ways to further blur the boundary between humans and animals.

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