I have had to make some difficult decisions regarding the rules of my game after receiving copious amounts of feedback.
Some of these choices have been:
1. I am keeping pets as people; not hand drawn pets. I gave pets the agency to die whenever they wish and also instructions to get petted as many times as possible by the other non-pet players.
2. There are no strict turns. The receptionist decides who has a turn based on critical need.
3. I added a line to the rules to allow the receptionist to make the game up as they go along if they so choose.
4. I left the option on the client information sheet for the client to choose "other" as their pet despite not being able to have their pet treated at this particular hospital. Only dogs and cats are seen here.
It is my game, I am the designer, I feel I should have the agency to make these decisions because it is the way I want the players to experience the game.
At the beginning of this semester I met again with Steve and we discussed the overall tone of the project. I had wanted to incorporate audio that played sounds from the "back" of the hospital to make light of the situation because there are frequently people back there making jokes and having fun even during very serious situations. We decided against this as it will take away from the focal point of the show - the game. Hopefully I can reduce things so there are not many distractions.
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